Picell 3D
picell3D

picell3D is a voxel art tool for making 3D models without getting stuck in a heavy 3D workflow.
You can start in a familiar 2D pixel art canvas, add depth, and watch your work become a 3D object in real time. Or, if you want, you can switch to a 3D drawing mode and paint or erase voxels directly in the preview.
It is built for pixel artists, indie game developers, designers, and beginners who want a faster, more intuitive way to create stylized 3D assets.
Two ways to work
- Draw in 2D across 6 views of the same voxel object
- Control stroke depth and direction to shape forms quickly
- Switch to 3D mode to paint and erase voxels directly on the model
- See the result update live while you work
What you can do
- Create voxel models from a pixel art workflow
- Edit from Front, Back, Left, Right, Top, and Bottom views
- Use layers, fill, eraser, and depth controls to build faster
- Work directly in 3D when you want more hands-on control
- Apply materials like Solid, Emissive, Neon, Metal, and Glass
- Render polished outputs in the built-in Render Studio
Export formats
- PNG sprites and spritesheets
- OBJ + MTL
- GLB
- VOX
- JSON
Why picell3D?
Some tools force you to think fully in 3D from the first minute. picell3D gives you both options:
a simple 2D-first workflow and a direct 3D editing mode when you need it. That makes it easier to start,
faster to experiment, and more flexible when refining the final shape.
Early Release
picell3D is still in early release and actively evolving. If you run into bugs, rough edges, or have ideas for features you want to see, please leave feedback. Bug reports, suggestions, and feature requests are all genuinely helpful and will help shape the project.
Download
Click download now to get access to the following files:

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